選擇語言
Game Original Art Concept Design Course
character CONCEPT DESIGN
Course duration / 72 hours
Customer Service / @obb1142r
Registration hotline / 02-2748-1588
Email / chenlindesignstudio@yahoo.com
Saturday Class Lecturer: Mr. Xiaobotong
Sunday Class Lecturer: Mr. CookYang
The Detail Show
THE dESIGN PROCESS
Course Outline
Avatar Lesson
01
• Know the proportion of male and female faces, and draw male faces in grayscale first, because there are many male structures.
• The proportions of the male facial features are drawn, and then the students are taught how to color in grayscale, and finally the facial details are depicted.
Human body course
02
• Understand the proportion of male and female human body, muscle structure, human movement, dynamic perspective explanation. It is also first to draw the male human body in grayscale, because there are more muscle structures in men, so that students can better understand the drawing of human muscle structure, and then color in grayscale, and finally depict the details of the human body.
Equipment styling course
03
• Demonstrate how to design the combination of character equipment shapes and elements, the texture of armor, the design of weapon shapes, the exquisite design of accessories, the folds and folds of fabrics, and the drawing methods of carving patterns.
• Allow students to have greater improvement and help in modeling design.
Scenario Design Course
04
• Let the students understand the three-point perspective and application method of the scene, and design the scene composition, the distribution of light and shadow, the design of elements, the sense of virtual reality and the atmosphere in the way of color blocks, so that the picture can be more vivid and complete.
Appreciation of demonstration works
Course details
Name/ Course Hours of Game Original Painting Concept Design Course/ 72 Hours Course Content/
• Face proportions and makeup
• Basic grayscale shading
• Basic proportions of the character's body
• Character human muscle structure and perspective
• Cultivation of basic concepts and creativity
• Motion and Posture Applications
• Character modeling and equipment design
• Complete three views of character modeling
• Color application and matching
• Basic composition of scenes
• Two-point and three-point perspective
• Scene-based light and shadow distribution and atmosphere