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3D Sculpture Introductory Training Course
Line Customer Service / @obb1142r
Registration hotline / 02-2748-1588
Email / chenlindesignstudio@yahoo.com
For more information about the course, please contact Line online customer service to make an appointment
Course Introduction
Do you want to further present the work in 3D , but suffer from the full English interface and the unfamiliarity with the Zbrush software, which makes it difficult to move forward?
Zbrush is relatively easy to use for 3D novices. It presents the real sculpting technology and brings it to the digital computer . In the process of modeling, combined with the solid sculpting skills, it is used in 3D On the digital brush, use the sculpture function and material tools inside to change the presentation effect of the overall creation, improve the digital sculpture ability more advanced , and bring the technology to the next stage - materialization , which is applicable after the software is learned. On 3D printing , making and printing your own dolls starts with this lesson!
Course Outline
Learn about the Zbrush interface, tools
Apply with original object
Principle and application of brush concept
*UI operation and principle
*Camera move/rotate/zoom
*Original objects made
*Brush concept and principle
*Symmetry (Bad Flower/Coin Making)
Creature production
*Understand the limitations of subdivision levels
with advantage
*Model size space relationship (DynaMesh)
*Masks, materials, polypaint
Face Sculpture Demonstration
(DynaMesh)
*Large deformation tools/brushes
*Curve hair making
* Smooth brush with
Surface Density Relationship
Body import and adjustment
* Understand individual subtools relationships
* Multiple subtools functions
student class work
Comprehensive exercises and
model combination
*Basic lighting and rendering
*polypaint practice
*Rotating table output
Course details
I. Understand the Zbrush interface, the application of tools and original objects, the principle and application of the brush concept
• UI operation/brush concepts and principles • Camera movement/rotation/scaling • Original object production
II. Basic shape introduction, biological production
• Understand the limitations and advantages of subdivision levels • Model size and space relationships (DynaMesh)
• Masks, materials, polypaint basics
III. Face Sculpture/Body Import Demonstration (DynaMesh)
• Large deformation tool/brush • Smooth brush and surface density relationship • Curved hair production
IV. Comprehensive Exercises and Model Combinations
• Basic lighting and rendering • polypaint
• Rotating table output
student works
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